
Battling undead and weird macabre statues and zombie dinner parties they reached the top of the observatory and met Filge. Back in the village the sheriff suggested Smenk and his gang of criminals may be involved and they met Allustan the wizard approached them curious about the cairn and pointed them towards the old observatory where a necromancer named Filge had taken up residence. The party - and especially the young and idealistic Constablle Conlon travelled to the Land farm nearby where they found suggestions that a necromancer had dug up the bones and encountered an owlbear that was killed and a baby Dukethat Talsien adopted and still lies in the old mining cottage that the party had been using as a base.


Insie a fake tomb with rainbow lanterns they discovered a passage up to a locked door that would only open if they recovered the bones of a small boy - Alistair Land who had died many years before. THe whispering Cairn was a maze of tunels where the band of would be heroes encountered terrifying swarms of acid spitting beetles, ancient traps made by the wind warriors, the ancient Vaati, outsiders dedicated to Law. Some of you may have grown apart in the years since, but the talk of the cairns brings you all back to the Feral Dog, sitting around a table and talking of everything except what is on your minds most. Dire oaths were sworn, and promises that the children you once were intended to take to your graves. The adventurers, now boasting in the Feral Dog, bring back bad memories for you all of that night. But one such time, when the wind was just right and a haunting, almost magical tone emerged from the depths of the forlorn tomb, one of the group of children stepped foot inside at the encouragement of their peers and never was seen again. Rediscovered by a group of curious children a decade ago, the cairn was at first a community secret held by Diamond Lake's youth, who dare each other to disappear into its cyclopean entrance to prove their bravery. Situated in sort of a no-man's land, the cairn was all but forgotten, its yawning entrance overgrown with weeds and choked with debris. The mine's charter lapsed when its manager died a few years after the ore did. This cairn lies near an iron mine that went dry about 50 years ago. Not so another cairn within a day's ride of the village. You, the PCs, being natives of Diamond Lake, know that cairn is oft explored by the community's youth, who always find it completely empty of marvels and perfectly harmless.
#NOX ARCHAIST SHATTEREED SWORD A2CENTRAL FREE#
The confident heroes of the Free City spoke of hard-won battles on their journey to Diamond Lake, and of their intention to explore the long-abandoned Stirgenest Cairn on the lake's distant southeastern shore.


Idle chatter around the village speaks of a trio of richly dressed adventurers who frequent the taproom of the Feral Dog, Diamond Lake's most notorious tavern. But Diamond Lake holds plenty of opportunities for adventure, for the uplands surrounding the town are rife with the ancient tombs and burial cairns of long-dead cultures. Overall, the village is a sooty, sullen place prone to unpleasant bursts of violence and passion. When not working, the miners celebrate along the Vein, a seedy road lined with ale houses and brothels. The area's inhabitants are predominately miners and laborers, serious folk who spend most of their lives toiling below ground. At least for now.ĭiamond lake is a muddy smudge on the map of the hills east of the fabulous Free City. The town of Diamond Lake has never been a place to dream of, but it's home. 1/ My normal: Mid-op with relaxed "rule of cool" style and an effort by me to limit player deathĢ/ A higher op more challenging style with player death a distinct possibility (Age of Worms is pretty tough).
